Timeline

It took me longer than I expected to complete my own personal “test” of the timeline. Inserting my information into the already uploaded document was the easiest part; the hard part was setting up the timeline myself and trying to figure out what to do. I had to brush up on the old History 297-298 to remember how to craft a timeline and the steps necessary to accomplish that. After I remembered that, it took less than five minutes to finish my test of the timeline.

Along with that, I had to figure out where in the preceding timeline I could add information that would be informative, related to the subject, and a topic that is not talked about commonly. The timeline has the entries of several classes with valuable insights from each student, and so looking for gaps in the source material from the previous students took a second to research. With my path in the education program, finding out that the first female video game designer of one of the first interactive story-based video games was a fourth-grade teacher threw me off and made me think critically about the role of technology in the classroom. I chose Mabel Addis, who, with the programming of William McKay, created the Sumerian Game, because she is inspirational and an essential part of digital and video-game history. Although little remains of the original game, the shreds of evidence that we have regarding its existence remain in a museum.

Following is my final project, an entry on Mabel Addis and William McKay.

Henley, Stacey. “Remembering Mabel Addis (image).” In “Remembering Mabel Addis, the first video game writer, on international women’s day.” Accessed April 20, 2020. https://www.gamesradar.com/uk/remembering-mabel-addis-the-first-video-game-writer-on-international-womens-day/

Leonard, J.M. and R. L. Wing. “Advantages of Using a Computer in Some Kinds of Educational Games.” In IEEE Transactions on Human Factors in Electronics, vol. 8, no. 2. doi: 10.1109/THFE.1967.233315.

Wing, RL. “Two Computer-Based Economics Games for Sixth Graders.” American Behavioral Scientist. Accessed April 20, 2020. doi:10.1177/000276426601000306

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